On the first anniversary of the implementation of the Charity Law, an exclusive interview with Wang Ming, a member of the National Committee of the Chinese People’s Political Consultative Conference a

   In September 2017, the Charity Law officially came into effect for one year. In the year since the implementation of this law, which was called a "milestone in the history of Chinese legislation" at the time of its birth, the state has successively issued 15 regulatory documents supporting the Charity Law, covering the registration and identification of charitable organizations, charitable fundraising, charitable trust filing, charitable activity expenditure and management fees, and supervision and management. The official summary said that the law "created conditions for the improvement of the social ecology and the sustainable and stable development of charitable undertakings." At the same time, social events such as "paintings of autistic children" reflect the society’s continuous examination of the connotation of charity. There are also questions from the public that "it is more difficult to register charitable organizations after the promulgation of the Charity Law".

  One year after the promulgation of the "Charity Law", what impact has this law had on society? Does it explore the transformation of national and social relations in the field of charity as expected by the outside world? How will it promote the social ecology of charity in China? Nandu reporters interviewed Wang Ming, a member of the National Committee of the Chinese People’s Political Consultative Conference who has just won the Fukuoka Asian Culture Award and has been deeply involved in the drafting of the "Charity Law" and a professor at the School of Public Administration of Tsinghua University.

  Talk about the implementation effect

  All information is released through the platform and supervised by society

  Nandu: It has been a year since the Charity Law came into effect. What do you think of its implementation effect? Some people have suggested that it is now in an awkward transition period, and it seems that it is more difficult to register charitable organizations. What do you think?

  Wang Ming: First of all, we need to understand the Charity Law. It is a brand-new system in itself, and the legislation itself is also a completely open process. Many scholars and all sectors of society have participated in the legislative process. After the promulgation of the Charity Law, I have been calling for greater efforts to popularize the law. The Ministry of Civil Affairs recently proposed that one of the priorities of the next step is to popularize the law, and I agree with this proposal. Why should we emphasize the importance of popularizing the law? Because almost all the institutional arrangements and principles in this law are new. Not only for charitable organizations, but also for government departments at all levels. Therefore, whether the law can be implemented depends most importantly on legal education. It is necessary for every charitable organization, every relevant government department, and even every citizen to fully learn and master the Charity Law, so that the new law can be put into practice.

  I generally approve of the work of the Ministry of Civil Affairs in the past year, especially in terms of information disclosure. They have made great efforts and responded positively to my proposal. In my proposal, I emphasized that the construction of three information platforms is the key to the implementation of the Charity Law. On the eve of the implementation of the new law last year, the Ministry of Civil Affairs released 13 units as "designated information platforms". On the first anniversary of the implementation of the new law this year, it announced the official operation of the "unified information platform". I highly praise and look forward to this.

  Nandu: Why does information disclosure play such a crucial role in the implementation of the Charity Law?

  Wang Ming: What is the real key mechanism of the Charity Law? My understanding is that the most fundamental function of the Charity Law is to transform the relationship between the state and society. What does it mean? Before the Charity Law was implemented, the government directly confronted charitable organizations and social organizations. "What you should do, what you shouldn’t do, how I supervise, and how I manage" is all up to the government. After the Charity Law was promulgated, the government did not directly confront charitable organizations, but through the platform. What do you do? I will supervise you through information. This is a process and cannot be achieved immediately. So in the next year or two, it will be up to the platform to direct. First let the three platforms land, and then let the government slowly step back, from the original government facing the organization directly, to the government facing the platform, and the platform facing the organization. All information is released to the society through the platform and supervised by the society, and this law is implemented through the platform.

  So I’m not particularly worried about what some people are seeing now, such as "It’s difficult to register, and more than 2,000 companies have been identified in a year, which is too few." I don’t think there is any need to worry. Because the identification of charitable organizations cannot be regarded as a power granted to the Ministry of Civil Affairs. The Charity Law does not grant this power, but should be regarded as a procedure, and everything is determined by the procedure, not by which department.

  Therefore, I propose four sentences: "The government controls the platform, the platform faces the organization, the public social supervision, and the organization acts according to law," which can summarize the basic structure of the new pattern of state-society relations after the promulgation of the Charity Law.

  Talk about the three major platforms

  The information is aggregated into a large database system, and the so-called "human flesh" will be easy

  Nandu: Can you provide more details on the three platforms you mentioned?

  Wang Ming: Our so-called three platforms are the "unified information platform", the "designated information platform" and the "self-built website of charitable organizations". If these three platforms can be implemented, I think the key mechanism of the Charity Law will be established.

  The first one is called the "unified information platform." The term in the Charity Law is "the charity information platform uniformly established by the Ministry of Civil Affairs of the State Council." It is mainly responsible for publishing information that must be released by the official, and it has a strong public character. Its main feature is authority.

  The second is called the "designated information platform," which is a social operation, social funding, and release information at any time. It is highly interactive and has a large amount of information. At the end of August last year, the Ministry of Civil Affairs issued 13 units as designated charitable donation platforms.

  My personal opinion is that 13 is actually too many, and it is best to choose 4-5 in the end. 13 will not be easy for the public to choose, and it is too time-consuming to identify. It is best to have a few. Each has its own characteristics, and it is easy for the public to choose according to their own habits. On the other hand, the biggest difference between these designated platforms and the first type of platform is that they can assume the function of "big data". The public chooses by themselves, uses this platform as often as possible, the number of clicks continues to increase, and the credibility of these platforms can also increase. With credibility, the government can delegate some functions to them, and the government can sign contracts with these designated platforms to delegate certain functions, such as the function of annual financial report disclosure. If it is dispersed to 13, the cost to the government is relatively high, and the risk is also relatively high.

  In addition, I think these platforms should be chosen by the people, and in the end, it should not be the government that regulates them, but the ordinary people. The more ordinary people use this platform, the more useful this platform will be. If there are 13, it is likely that everyone does not use it much and is scattered.

  But the second type of platform is actually an information publishing intermediary, a public platform.

  The third platform is entirely the information released by charitable organizations, not an intermediary, but according to their own needs.

  These three types of information will eventually be aggregated into the large database system of public welfare and charity. One result of this will be that the so-called "human flesh" will be easy, such as how credible a charity organization is and what it has done, it can be quickly searched. This information is sourced from all three types of platforms.

  Nandu: How long do you think it will take for these three platforms to be completed?

  Wang Ming: I originally estimated that it would take three to five years, but now it seems very fast. This year, I estimate that all three types of platforms will be launched slowly. And this is combined with China’s entire technological progress. Our Internet technology will play a positive role in this platform.

  It is very important to note that the design of these platforms is stipulated by law, and once they are launched, they are not subject to human will. The biggest feature of the Internet is that after a certain stage of development, it will far exceed our imagination. In two or three years, I think our system will work effectively. At that time, it will become easy to donate, ask for help, and obtain information about organizations. At that time, its authenticity will not be determined by the information publisher, nor by the information regulator. It will be determined by the big data system. There is no need to worry about whether the information is falsified as it is now.

  Talking about big data

  In the era of mobile Internet, without big data, there is no way to establish new systems

  Nandu: In fact, ordinary people encounter more situations when a friend of mine posts a message through WeChat Moments, saying that my family has some illness, and I want everyone to donate. This situation is not included in these three types of information platforms?

  Wang Ming: I think with these three types of platforms, we should pay attention to the fact that the platform can complete the function of identification and regulation through big data. If it is not in the field of charity, big data will naturally exclude this from the system. I do not agree that the government should make this identification, but should make this identification by big data to clarify a boundary.

  The reason why there was a lot of ambiguity in the past is because we leave a lot of moral issues to the law. The biggest improvement of the Charity Law is that it only prohibits illegal acts within the scope of charity. If it is a moral issue, or it should be in the scope of other laws, such as criminal law, civil law, leave it to the moral or other laws, instead of all issues in the circle of the Charity Law.

  Nandu: Can you say that the introduction of this Charity Law is based on trust in the future of big data?

  Wang Ming: In fact, we didn’t particularly consider big data and mobile Internet when drafting, but it turned out that platforms and big data may play a fundamental role in this regard, that is to say, we have actually entered an era, which is the era of mobile Internet. Without big data, we actually have no way to establish new systems. So the Charity Law was not designed in this way intentionally, but it has taken a big step forward with this era.

  Talk about charity

  Charity is only divided into legal and illegal, there is no "good" and "bad"

  Nandu: In philanthropy, there is also a much-discussed issue, which is whether there is a good charity and a bad charity. For example, there were many controversial charity methods like Chen Guangbiao before, and many people felt that as long as it can help people, it doesn’t matter.

  Wang Ming: What I want to emphasize now is that after the promulgation of the Charity Law, I do not agree with the use of value judgments to distinguish charitable acts. In fact, charity itself is good. In the future, charity only needs to distinguish between legal and illegal, not "good" and "bad". I mentioned a concept called "legal mainstreaming". In the future, there is only one thing that is mainstream, and that is legal. Other things we said before, such as good charity is mainstream, low-key charity is mainstream… These are no longer standards. Now, charity is good, including those like Chen Guangbiao. If it is within the scope of legal, why do you need to condemn it?

  Some people may think that this kind of charity seems too high-profile, or feel that it is hyped, but as long as it is within the scope of legality, we consider it to be positive, that is, to use the law instead of people’s morality to judge a charitable act.

Rewriting our understanding of the early formation history of the Milky Way, scientists obtain the most accurate large sample of star age information to date

On March 24, Beijing time, the international scientific journal Nature published a major achievement in the form of a cover article by researchers at the Max Planck Institute for Astronomy in Germany in collaboration with Dr. Maosheng and Professor Hans-Walter Rix. Based onGuo Shoujing Telescope, a major national scientific and technological infrastructure operated by the National Astronomical Observatory of the Chinese Academy of Sciences(LAMOST) andESA Astrometry Satellite Gaia Telescope(Gaia) sky survey data, researchers have obtained the most accurate large sample of stellar age information to date, clearly reconstructing the formation and evolution of the Milky Way during its infancy and adolescence according to the time series, rewriting people’s understanding of the early formation history of the Milky Way.

The age of a star is one of the most difficult physical quantities to accurately measure in astronomy.

The beautiful and vast Milky Way in the night sky has aroused countless imagination and endless exploration since ancient times. Our Milky Way is an ordinary disk galaxy in countless cosmic islands. Like other similar galaxies, it has integrated hundreds of billions of stars over the past ten billion years. These stars are mainly distributed in the Milky Way’s halo and silver disk, which in turn includes a geometrically relatively thick disk and a relatively thin and more extended disk. However, when did the Milky Way’s halo and Milky Way disk form, and how did they assemble and evolve into today’s colorful galaxy?It has always been a scientific mystery that astronomers urgently need to solve.It is also the main scientific goal of a large-scale astronomical survey program for multiple ground and space telescopes around the world.

LAMOST publishes tens of millions of star spectra, becoming the cornerstone of the digital galaxy. The Gaia satellite launched by ESA provides maps of the positions and movements of 1.40 billion stars. This perfect combination provides astronomers with a unique advantage in tracing the integration and evolution history of the Milky Way. To Dr. Maosheng and Professor Rix based on LAMOST and Gaia data,High-quality data samples containing 250,000 subgiant stars were constructed and their precise ages were obtained.The age of a star is the most difficult physical quantity to accurately determine, and it can also be said to be one of the most difficult physical quantities to accurately measure in the field of astronomy.

Thanks to the LAMOST Milky Way Survey and other international sky surveys, obtaining the ages of large samples of stars has become a reality in the past few years. However, the typical age error of large samples of stars obtained by previous studies is 20% or more, and the star samples that achieve 10% age determination accuracy are very small, and the space and parameter range of the samples are also very limited. Using the LAMOST spectroscopic big data, the atmospheric parameters of 7 million stars were accurately determined in the Lush, and combined with the Gaia data, high-precision stellar luminosity and orbital kinematics parameters were obtained. 250,000 subgiant stars were selected from these 7 million stars, and their precise ages were determined.The average age accuracy of the sample is 7%.The metal element abundance coverage ranges from -2.5 (one-300th of the metal content of the sun) to 0.5 (three times the metal content of the sun), with a space coverage of 30,000 light-years. This is the first time that such a large sample of stars has been obtained within such a vast space and stellar metal abundance range of the Milky Way. It has successfully broken through the limitations of data and taken a landmark step for the study of the history of the formation and evolution of the Milky Way.

[The first "clear picture" of the history of the formation of the Milky Way]

Based on their motional characteristics and chemical DNA (elemental abundance), they divided 250,000 stars into two groups: those characterized by the formation of the Milky Way’s extended thin disk during a relatively dynamically quiet process, and those characterized by the formation of the Milky Way’s halo and thick disk during a dynamically violent turbulent process. The research team found that the ages of these two groups of stars, bounded by about 8 billion years, were equally clearly divided into two distinct groups. That is, in terms of time, the integration and evolution history of the Milky Way is divided into two well-defined stages, the early stage from 13 billion years ago to 8 billion years ago and the late stage from 8 billion years ago to the present. The early stage formed the Milky Way’s thick disk and halo, and the late stage formed the Milky Way’s thin disk.

The ultra-high temporal resolution allowed the research team to obtain a clear picture of the early integration and augmentation of the Milky Way: stars in the Milky Way’s thick disk have been forming since 13 billion years ago, just 800 million years after the Big Bang (corresponding to a cosmological redshift of 7). The oldest thick disk stars are even about 1 billion-2 billion years older than the stars in the Milky Way’s inner halo. The inner halo structure of the Milky Way is thought to be mainly caused by the collision of the Hundred-Handed Giant Enceladus Dwarf Galaxy (GSE) into the Milky Way and were accreted and formed in time. That is,The early thick disk formed 1 billion-2 billion years before the main stellar halo structure we see today, refreshing conventional knowledge of the galaxy’s early formation history.


Diagram of the early formation and evolution of the Milky Way:138Billions of years ago, the Big Bang.130Billions of years ago, thick plates began to form,110Million years ago, the halo formed.80Hundreds of millions of years ago, the Milky Way’s thin disk formed. (Image source: Yu Jingchuan)

After further investigation, Xiang Maosheng et al. also found that although the formation of the thick disk lasted for about 5 billion years from 13 billion years ago to 8 billion years ago, the metal content increased by 30 times. However, although the cycle lasted for 5 billion years, most of the thick disk stars formed in a concentrated explosion about 11 billion years ago. At the same time, they found that the merger of the dwarf galaxy GSE and the early Milky Way occurred about 11 billion years ago, which is 1 billion years earlier than previously thought. The two ages are highly consistent, which the research team believes is no accident, but strongly suggests that the star formation activity of the thick disk was significantly stimulated by the GSE impact event.

The gas that formed the thick disk stars was exhausted about 8 billion years ago, and the formation of the thick disk stopped. Around the same time, new gas began to gather from around the Milky Way into a thinner disk to form the Milky Way’s thin disk stars. The thin disk formation process continues to this day. At this point, a precise image of the formation and evolution of the early Milky Way on a timeline is presented, Nature journalThe reviewers’ evaluation of this result is the first to provide such a clear picture of the history of the galaxy’s formation.The Milky Way, as a representative of ordinary galaxies, is a key laboratory for our study of the formation and evolution of ordinary galaxies in the universe, which can help astronomers trace the fascinating stories that have taken place from the very early universe to today.

Huawei joins hands with the Expo to intelligently help thousands of industries develop together.

With the rapid development of global consumer electronics technology, innovative products such as new audio-visual digital devices, wearable devices and robots are constantly emerging, bringing more convenience and wisdom to people’s lives. In this context, the 2023 China Consumer Electronics Expo and Qingdao International Software Integration Innovation Expo were successfully held in Qingdao, Shandong. The combination of the two exhibitions has built a new pattern for promoting the development of the digital industry by integrating high-quality resources.

At this exhibition, Huawei, as a leading enterprise in the consumer electronics industry, brought a variety of terminal products, commercial products, and the AITO community deeply empowered by Huawei, which fully demonstrated Huawei’s business layout and innovation achievements in digital technology, smart travel, whole house intelligence, terminal commercialization and other aspects.

In the intelligent exhibition area of the whole house, visitors can experience Huawei’s smart screen, Sound X smart speaker, home router, wireless network terminal and other products, and also learn about a large number of Huawei HarmonyOS Zhilian ecological products, such as smart ceiling lamps, table lamps, electric curtains, smart door locks and air purifiers. In the future, Huawei will launch more smart products, continuously enrich Huawei’s smart home scene experience, and bring consumers a more convenient and comfortable smart life experience.

Shao Yang, chief strategy officer of Huawei Terminal BG and president of the whole house intelligent product line, said that the whole house intelligent will become a trillion-dollar heavyweight track in the next decade. Based on the needs of users, Huawei will continuously introduce more intelligent products to bring consumers a more convenient and comfortable smart life experience.

It is understood that Huawei’s whole house intelligence 3.0 solution is an intelligent solution that integrates a variety of innovative technologies. The scheme has a local intelligent host with high computing power, a "visual and talkable" function with full interface content supporting voice control, and a variety of technologies such as AI extrasensory sensors and professional security cameras with users’ accurate position and presence perception. The organic combination of these technologies enables Huawei’s whole house intelligence 3.0 to have the ability of brain, vision, hearing and voice dialogue, bringing users a smarter, more convenient and safer home experience.

In addition, Huawei’s whole house intelligence 3.0 solution is still being upgraded and improved. On May 18th, Huawei launched the whole house intelligent 4.0 scheme, in which the intelligent central control panel S2 is the industry’s first space crossing screen, and Huawei’s whole house intelligent panel integrates scene, lighting, sunshade, air conditioning, floor heating and fresh air control. In addition, various technologies such as high-end sensors are added to better guarantee the global security network. The release of Huawei’s whole house intelligence 4.0 scheme represents that Huawei’s technical strength and innovation ability in the field of whole house intelligence have been further improved, which will bring consumers a more convenient and comfortable smart life experience.

In addition, in the smart office exhibition area, Huawei brings exquisite experience and technological innovation to the commercial field, providing exclusive commercial products for corporate customers, such as commercial notebooks, commercial desktops, commercial monitors, commercial tablets, commercial printers, etc., which can efficiently meet corporate scenes such as paperless meetings and daily office, and create smart productivity tools and efficient smart office new experiences for all walks of life.

In the core competence of Huawei’s smart office, equipment coordination and ecological integration are crucial links. Through the cooperation between devices and the integration between systems and applications, office efficiency and convenience can be greatly improved.

Relying on its strong technical strength and excellent smart office experience, Huawei commercial terminals play the role of super enabler in the digital transformation of government and enterprises. Especially in the field of smart travel, Huawei has deeply empowered AITO to ask the world, which has improved this new energy vehicle brand in terms of technology, quality and user experience.

In the smart travel exhibition area, visitors can experience the surging power and intelligent technology of AITO, such as the intelligent cockpit and intelligent driving of M5 and M7 models. Thanks to Huawei’s deep empowerment, the intelligent interaction, endurance and comprehensive performance of AITO brand have been fully guaranteed and improved, bringing consumers a more relaxed, high-quality and comfortable smart car experience.

In addition, Huawei’s commercial terminals have also launched commercial products such as commercial notebook computers, commercial desktop computers, commercial monitors, commercial tablet computers, and commercial printers to provide more efficient smart office solutions for corporate customers. The launch of these products once again proves Huawei’s research and development strength and innovation ability in the fields of intelligence and technology.

In the future, with the continuous advancement of digital transformation of government and enterprises, Huawei’s commercial terminals will continue to give full play to their own advantages, so as to better help government and enterprise customers complete digital upgrades and realize efficient, convenient and safe office and business development.

After reading these products, is there something missing? At such a heavyweight exhibition, there must be Huawei Cloud. Turning to Huawei Cloud Shandong Exhibition Area, products in popular fields such as cloud, Huitong travel and digital human technology in the game also made stunning appearances, bringing more business opportunities.

Relying on its stable and secure cloud services and technological innovation, Huawei Cloud creates quality games with the game industry, providing one-stop cloud services for key links such as game development, deployment, operation, acceleration, security and innovation, and improving the efficiency of game development and operation. At the same time, around the two starting points of "extreme experience" and "extreme efficiency", Huawei Cloud has built a full-process, full-scenario and full-data travel management process to help enterprises achieve "safety compliance, lean management, quality improvement and efficiency improvement, and smart experience". Digital human technology shows the high-precision restoration of voice, mouth shape and body movements, making it difficult for the audience to distinguish between true and false.

Huawei Cloud Professional Services combines years of experience in cloud transformation to provide customers with full-scenario, full-stack "one-stop cloud" and high-availability, digital and intelligent "worry-free cloud" services, which can improve the ability of traction partners, enable business to "one-stop cloud" and lead the industry in "worry-free cloud". At present, Huawei Cloud has built more than 160 innovation centers in more than 20 provinces and cities, built 3,000 innovative solutions and trained 200,000 developers.

With the acceleration of digitalization and intelligence in thousands of industries, the market demand is more diversified. It has become the consensus of the industry to establish a digital industrial ecology with multi-party cooperation to meet the innovative needs of customers. In the future, Huawei will focus on the new partner system, continue to carry out ecological innovation, bring more and better innovative products and services to the consumer market, partners and developers, and create a smart world with the Internet of Everything.

BYD Han’s 5G car machine is really a slap in the face. Old car owners can’t upgrade their own pockets.

Recently, on a third-party car quality evaluation platform, the editor of Automotive Professional Network noticed that many car owners complained that the 2020 BYD Han 5G car was suspected of false propaganda. BYD claimed to be the first production car equipped with Huawei’s 5G technology when promoting the car. However, according to the owners, after the actual purchase, it did not provide the corresponding 5G technology and high-performance car chip at all. The current car is 4G Qualcomm 625 chip. At the same time, as the core of the car, the car engine system is very stuck, which affects the driving safety and the overall service life of the car, which is completely inconsistent with its propaganda.

After sorting out the complaints from car owners, the editor found that from April 10th, 2020 to July 12th, 2020, BYD started the pre-sale promotion of "BYD Han", and during this period, it has been promoting with the contents of "the world’s first production car equipped with 5G technology", "audio and video entertainment, extremely fast seconds on" and "DiLink3.0" as its main selling points, and even invited Yu Chengdong, then president of Huawei, as its 5G technology platform. However, the actual car-picking system is disappointing, such as the car is stuck, the software is slow to open, the sound is broken when navigating or playing songs, and the voice Xiao Di is completely ineffective.

Some car owners said that they had called the official customer service to ask if the car function could not be upgraded to 5G. The customer service said that it could be upgraded at that time. The second call said that it would cost 8,000 yuan. However, when the car owner went to the 4S shop to make an appointment, he was told that it could not be upgraded. After that, the owner repeatedly called the official customer service and was told that it could be upgraded, but later the customer service called the owner back and said that it could not be upgraded. In fact, more than one old car owner revealed that he could not upgrade even if he paid for it at his own expense.

Subsequently, the editor of "Automotive Professional Network" also called BYD’s official customer service on this matter. The staff said that the 8000-yuan 5G upgrade package is currently limited to car owners who have placed an order but have not picked up the car, while the old car owners do not enjoy this service.

The editor noticed that the complaint data on a third-party complaint platform showed that BYD Han was the model with the highest number of complaints in September, which was the first time in the history of the car to rank first in the monthly complaint list. The cumulative number of complaints in the month reached 98, and the main problems of complaints were audio-visual system failure, sales fraud, vehicle interconnection failure and so on.

In addition, there were 273 search results on another complaint platform, among which "false propaganda" and "treating new and old customers differently" were the hardest hit areas. While searching BYD Han on the national automobile product defect clue monitoring cooperation network, there were 46 complaints, including 42 in September alone, all about "false propaganda" and "car machine stuck".

Some car owners even indicated that they had taken a fancy to Huawei’s 5G technology when they bought this car, but they didn’t expect the so-called BYD Han 5G car machine to be just lip service. What is even more irritating is that up to now, the manufacturers and their dealers have not provided any compensation or upgrade plan, and they have also kept their mouths shut about this matter and ignored the rights and interests of consumers.

It is worth mentioning that the sales of BYD Han, which was listed in July 2020, are quite good and even become the sales pillar of BYD. According to the sales data of Han models released by BYD in September, BYD’s Han sales reached 10,248 vehicles in September, up 82.6% year-on-year and 13.4% quarter-on-quarter, achieving positive sales growth for six consecutive months. In September, BYD Han EV (parameter picture) sold 7796 vehicles, up 115.1% year-on-year, and Han DM sold 2452 vehicles, up 23.3% year-on-year. In the third quarter of 2021, the sales volume of Han models reached 27,805 vehicles, up 157.0% year-on-year, and the cumulative sales volume since listing exceeded 120,000 vehicles.

It can be seen that even after being complained about the car system by the old car owners for several months, BYD Han’s new car is still not worried about selling, which also leads BYD to be too lazy to take care of the old car owners and simply delay handling it. We don’t want to see BYD self-destruct. Auto Professional Network will continue to pay attention to the complaint of BYD’s old car owners about rights protection.

Network Ethics and Game Culture Branch held a game in Shanghai to become a "new position" for the inheritance of traditional culture.

  China Youth Network Shanghaisevenmoon28Nidian(Reporter Fan Huiqin, Xu Yizhen, correspondent Sun Jiaoshu) On July 27th, the 15th ChinaJoy Network Ethics and Game Culture Branch was held in Shanghai. As an important branch of the 15th China International Digital Interactive Entertainment Exhibition (ChinaJoy), the theme of this conference is "Game Development and Online Inheritance of Chinese Excellent Culture", aiming at implementing the "Opinions on Implementing the Inheritance and Development Project of Chinese Excellent Traditional Culture", promoting the implementation of the "China Good Netizen" project in the field of online games, creating a healthy and harmonious network ethics and game culture, realizing the creative transformation and innovative development of Chinese excellent traditional culture, and promoting the construction of online spiritual homes.

  The conference was guided by the Network Social Work Bureau of the Central Network Information Office, co-sponsored by the Central Network Film and Television Center of the Communist Youth League, China Culture and Entertainment Industry Association and China Culture Network Communication Research Association, and hosted by Zhongqing Video, Mobile TV and China Youth Network. Relevant persons in charge of the Network Social Work Bureau of the Central Network Information Office, cultural experts and scholars, and representatives of game companies gave wonderful speeches and in-depth discussions on the core theme of "game development and online inheritance of Chinese excellent traditional culture", and put forward views and suggestions with great reference value.

  (A) representatives of game enterprises: actively spread the excellent traditional Chinese culture with games as the carrier.

  Ji Zefeng, vice president of Tencent Interactive Entertainment Group and Tianmei Studio Group, believes that the popular online games are one of the entertainment forms that teenagers love to see and hear, and can be used as an entry point for learning history and culture. For example, Li Shuai, a teaching teacher in Luoyang, Henan Province, used the derivative program "History of Kings" of the the glory of the king game to inspire students in the history class. This innovative teaching method that keeps pace with the times can achieve better teaching results, and also brings beneficial enlightenment to game companies and cultural educators. Games are endowed with certain social responsibilities because of their broad mass base and large market scale. At the same time, they also bear the advantages of "participation, interactivity, emotional resonance and motivation for learning", so games can stimulate the vitality of traditional culture in an innovative way. At the same time, Ji Zefeng also took the glory of the king, which has attracted much attention and heated discussion, as an example to explain how to implant excellent traditional cultural elements into the game, and then build a game worldview that integrates Chinese virtues and humanistic spirit.

  Wu Xinxin, general manager of Netease Game Market, thinks that game enterprises should adhere to the spirit of "keeping, breaking and leaving" of craftsmen, make breakthroughs on inheritance, innovate on breakthrough, and continue the cultural essence in the game from the perspective of "cultural inheritance and innovation in the digital age". One of the important reasons why Netease games can continuously refresh the game industry’s perception of product life is to use the explosive IP of traditional culture to recreate traditional classics.

  Edie, vice president of global brand and strategic cooperation of Perfect World, believes that Chinese culture is welcoming the opportunity of global communication, traditional cultural heritage can achieve China’s cultural self-confidence, and cultural self-confidence can help China’s culture go out to sea, and online games play a vital role as a communication carrier in the process of cultural exchange. Online games can break through geographical restrictions and truly realize communication without time difference. "Quality innovation, localization integration, open interaction, global integration and transcendence development" is the global communication strategy of the game industry at present and in the future.

  Huang Wei, vice president of Sohu Changyou, analyzed the current situation of traditional culture in the game industry with the game "Eight Dragons". Martial arts culture is one of the important contents of Chinese traditional culture exported overseas, and the most representative martial arts novels of Jin Yong are one of them. In the game works adapted from the classic martial arts novels, China’s traditional poems and songs, supplemented by calligraphy, set off the ancient artistic conception, which can effectively promote and spread Chinese traditional culture.

  (2) Representatives of experts and scholars: The combination of games and education calls for the development of "China style" online games.

  Liu Zhejun, associate professor, master tutor and assistant dean of Tongji University, gave a keynote speech. China Youth Network reporter Fan Huiqin photo

  In addition to bringing happiness to everyone, game technology has also played an increasingly important role in higher education. Liu Zhejun, an associate professor at Tongji University’s College of Art and Media, combined with his own teaching experience and research results, expounded the mode and prospect of cooperative development between higher education and game industry: on the one hand, colleges and universities cultivate talents for the game industry; On the other hand, games are intervening and changing the educational model of colleges and universities. In addition, game technology has shown exciting and infinite potential in interdisciplinary research, and traditional culture will glow with vigorous vitality in the organic integration of the two.

  Ming Zongfeng, Executive Deputy Secretary-General of China Youth green grid Construction Communication Alliance, delivered a keynote speech. China Youth Network reporter Fan Huiqin photo

  Ming Zongfeng, Executive Deputy Secretary-General of China Youth green grid Construction Communication Alliance, introduced the gamification education incentive system, which takes the concept of cultivating education and information technology as a means to highlight the process and realism of gamification education incentive, so that students can arouse their interest in learning, develop their personality potential and form good behavior habits and study habits in this process, which will be beneficial to the communication needs of Chinese excellent traditional culture.

  Jiang Guangxue, director of Peking University Youth Research Center and special researcher of National Network Information Office, gave a keynote speech. China Youth Network reporter Fan Huiqin photo

  The influence of online game industry on teenagers’ culture, education, entertainment and aesthetics can not be ignored. Jiang Guangxue, director of Peking University Youth Research Center and special researcher of the National Network Information Office, emphasized the educational and aesthetic functions of games in the process of cultural inheritance. He believes that the combination of online games and traditional culture should "respect the truth of history, respect the goodness of culture and build the beauty of games".

  Tian Shu, deputy secretary general of China Online Game Guild Alliance, founder of CGG China Guild and president of KOK Guild, gave a keynote speech. China Youth Network reporter Fan Huiqin photo

  For a long time in the past, most of the game types or themes that domestic gamers came into contact with were mainly western mainstream cultural backgrounds. At present, there is no shortage of game products with Chinese traditional cultural elements, but these games have not got rid of the western game mode of doing tasks, fighting monsters, upgrading, strengthening equipment and downloading copies indefinitely. Tianshu, deputy secretary-general of China Online Game Guild Alliance, founder of CGG China Guild Club and president of KOK Guild, believes that the world outlook, infrastructure and charging mode of games should truly conform to traditional culture, and should not only pursue external forms, but also highlight the personalized characteristics and symbols of game culture. Tianshu calls on game companies to develop and launch online games with "China style" based on games, so that teenagers can understand and inherit the splendid Chinese history and culture through games and grow into pillars of the country in the future.

  (3) Representatives of government departments attending the meeting: integrate China wisdom, inherit Chinese culture and carry forward the spirit of China.

  As of December 2016, the number of netizens in China reached 731 million, and the Internet penetration rate reached 53.2%. With the popularity of the Internet, online culture plays an increasingly important role in the daily life of netizens. As an important part of online culture, online games cover two-thirds of netizens and are deeply loved by the majority of players and netizens. The Central Network Information Office has always attached great importance to the healthy development of online games. At the beginning of 2016, it launched the project of striving to be a good netizen in China, aiming at promoting the socialist core values, cultivating and bringing up a new generation of good netizens in China, and actively promoting the dissemination of China’s concept of good netizens in online games and other online cultural fields, and successively guiding the activities such as the exhibition of positive energy deeds of the president of the "Qingye Cup" online game association and the training of online culture. Zhang Guangyao, director of the Network Social Work Bureau of the Central Network Information Office, said that online games play an important role in the construction of network culture and are also an effective carrier for inheriting and carrying forward Chinese excellent culture. And put forward four suggestions. First, consciously spread the concept of China’s good netizens in the field of online games, strengthen the recognition of cultural self-confidence of netizens, especially young netizens, and cultivate and bring up a new generation of good netizens in China; The second is to further popularize network literacy education, and guide the majority of gamers, especially teenagers, to form a civilized and healthy online lifestyle and a network behavior norm of respecting morality and being kind; Third, further strengthen the social responsibility of online game enterprises, and insist on paying equal attention to economic and social benefits.Set an example in fulfilling social responsibilities and strengthening youth’s online protection, promote the healthy development of online game industry, and make important contributions to the construction of network culture with China characteristics; Fourth, we should further use online games to inherit Chinese excellent traditional culture and actively explore its treasures. On the one hand, we should attract netizens to pay attention to, understand, love and inherit traditional culture; on the other hand, we should make good use of the Internet platform to strengthen cultural exchanges between China and foreign countries and promote Chinese culture to "go global".

  Jin Haifeng, Vice President and Secretary-General of China Cultural Network Communication Research Association and Dean of Network State College of Changchun University, delivered a keynote speech. China Youth Network reporter Fan Huiqin photo

  Facing the vast ocean of network information, every netizen has the responsibility and mission to promote truth, goodness and beauty, socialist core values and the positive energy of social civilization to more people in the position of online public opinion. Jin Haifeng, vice-president and secretary-general of China Culture Network Communication Research Association and dean of Network State College of Changchun University, mentioned in his speech that spreading Chinese excellent traditional culture to teenagers in a simple and enjoyable way through the Internet and games is one of the ways to practice "positive energy of network communication".

  The Opinions on Implementing the Inheritance and Development Project of Chinese Excellent Traditional Culture points out that "culture is the blood of the nation and the spiritual home of the people. Cultural self-confidence is a more basic, deeper and more lasting force. " Kong Ming, Secretary-General of China Culture and Entertainment Industry Association, pointed out that in the development, production, operation and promotion of games, game enterprises should integrate China’s wisdom, promote China’s culture, spread China’s value, lead the positive energy of the network with Chinese excellent traditional culture, and create a clear and rich space for online entertainment and cultural communication.